Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 3 Using a DualShock 4 with Dolphin 5.0 on Mac.
Configure Keyboard For Dolphin Emulator How To Configure ItIts on Mac and Im relatively new to Dolphin so I dont know how to configure it any help is appreciated.
Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best level 1 3 years ago Have you tried using DS4 I think they have a program for the Mac. Report Save level 1 Original Poster 3 years ago DS4Tool 1 share Report Save level 1 3 years ago When the controller is plugged in to the Mac open up the control options in Dolphin and look for dualshock 4 or something like that, and just configure the controls to your liking. Report Save level 2 3 years ago I confirm, this works like a charm. I use a DS4 and a DS3 as replacements for the GameCube controllers in dolphin. Only issue is, whenever you restart Dolphin (and your DS4) you have to enter the controllers window; configure the first controller; and ask it to RESCAN (or something like that) your devices; then dolphin will recognize the controller again. You can tell because, when recognized, the two dots for the analog controllers will go from black to red. Cheers 1 share Report Save level 1 3 years ago Cannot get my sticks to register on ps4 dualshock. All rights reserved Back to top. He emphasizes that the controller does not have any macros as the Smashbox respects the 1 button press 1 actionoutput philosophy. The rest of the guide and notes is my original content, synthesized from various websites and instructions in order to create a streamlined easy to follow installation process. This method will not work on non-Windows machines; however it may be achievable through other means. If you just want instructions, scroll down to the Make-Your-Own-Smashbox Guide section. If more people can experience first hand what playing with a system like the Smashbox feels like, we will see less speculation on what ifs when discussing the Smashboxs legality and practicality. Right now only 6 Smashboxes are available, and only a select few people are able to learn first hand how the Smashbox interacts with the game; however, this guide will give everyone with dolphin and a keyboard a chance to educate themselves and make informed decisions when forming opinions on the Smashboxs place. Hitbox Arcade is a company that has been prevalent in the FGC community for years now. Due to the analog nature of the control stick and variances during the controller manufacturing process, every single mass produced GCC is slightly different straight out of the box. This variance has led to the rise of players outsourcing controllers to have them custom tuned and modified so that precision, consistency, and accuracy of the controller is ensured. This causes unintended drift and can even result in the analog stick being prevented from reaching all stick values depending on the gate. This has caused newer models to experience things such as sticky triggers across various controller models. The current existing models of the smash box are alpha-prototypes that Dustin has made as a working proof of concept. Configure Keyboard For Dolphin Emulator Professional Smash CommunityOnly 6 exist right now, and are being used by professional smash community members, most notably Gravy, to test it and evaluate its effectiveness and viability. Sadly, this is a long way away, with the earliest consumer models most likely not being released until late 2017 (my assumption); however, it is possible to recreate the Smashbox at home for no cost to you using Dolphin Emulator and your keyboard. Make sure you select the device that has vJoy in its name and is DInput. This will Suspend the script so that it is temporarily disabled so you can use your keyboard normally. More information about the various arguments will be added and edited in as I get more free time. Because the Smashbox is a 3rd-party controller that draws design philosophies from FGC fight-sticks and Hitboxs no stickall-button design, it must use modifier buttons for the directional input buttons so that more angles and tilted inputs can be achieved. These modifier buttons act like shift keys so that when the player presses a combination of the modifier keys with the directional input keys, a single specific angle is input. The analog to digital input conversion used in the Smashboxs design along with the difference in difficulty in pressing buttons in the new layout compared to moving a joystick has caused the community to be split on their opinions of the Smashboxs legalization or prohibition. The Smashboxs tournament legality currently depends on what each individual TO decides to allow. If you want to know if it is legal at an event you are attending, contact your TO.
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